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Bug #1897

macOS projects fail to start with third-party native plugins

Status
Fixed
Fixed in
v26.10.4
Area
desktop ide
Source discussion
-
Last updated
2026-10-30

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Public summary

On macOS, adding a plugin that includes native libraries from another developer can prevent a command-line or desktop project from starting, even when the application does not call any plugin methods. Startup reports that the plugin payload is missing or incompatible.

Compatible native plugin libraries should load successfully in the macOS application hosts, both when running projects from Studio and in built applications.

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