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Bug #353

Canvas redraw is slow for large primitive draw-command workloads

Status
Fixed
Fixed in
v26.6.2
Source discussion
https://forum.objo.dev/d/279-canvas-re-drawing-speed/7
Last updated
2026-06-07

Public summary

Large Canvas Paint handlers that issue thousands of primitive drawing calls can repaint slowly during resize or other full redraws. A simple 10x10 grid with 1 point gaps can produce tens of thousands of Graphics.FillRectangle calls on large canvases, causing visible redraw lag on some machines.

Expected behaviour: Canvas redraws should remain responsive for reasonable static drawing workloads, or the runtime should avoid unnecessary repeated replay overhead where possible.

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