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GameCanvas supports efficient colour-coded collision masks
- Status
- Fixed
- Fixed in
- v26.7.3
- Source discussion
- https://forum.objo.dev/d/585-gamecanvas-and-platformer-style-games/8
- Last updated
- 2026-07-18
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Public summary
GameCanvas should support an efficient, colour-coded collision mask for platformer-style terrain. A game should be able to load a mask once and sample it at world coordinates from per-frame foot or body probes. Each colour can identify a terrain type—such as solid ground, slopes, ladders, water, hazards, or one-way platforms—so games can implement smooth slopes and surface-specific behaviour without querying Picture pixels every frame or treating an entire tile as solid.